钩子

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Dbd-journal-hook.png These vicious hooks, strewn about this nightmarish world, represent the true horror of the thing that rules this place - this Entity. Killers bring their prey to the hooks to torture them before that twisted mess of claws comes down for the finishing blow. There is still a chance of escape once hung from a hook. Either by enduring excruciating pain as you twist and turn to attempt to escape with a shoulder in pieces, or sometimes you might even get help from others that also reside within this nightmare.

One of the most horrific scenes is not always to be the one on the hook, but rather a witness. To see fear as someone else struggles for freedom is something I wish I could unsee. Limbs moving in unnatural ways and also my own inside struggle. Sometimes I try to help. But many times my fear of the hooks grows too big. What is survival with blood on your hands?

~ Benedict Baker's Journal)

钩子, also known and commonly referred to as "Hooks", are a type of Prop in Dead by Daylight.

Purpose

IconHelpLoading hook.png

The purpose of hooks is to allow the Killer to sacrifice Survivors to the Entity IconHelp entity.png.

Hooks are procedurally generated in every trial, thus their locations vary.

An exception to that are Hooks inside landmarks, if they spawn there, they'll always be in the same location.

Hook Mechanics

Hooking

When in proximity to a hook that hasn't been sabotaged or has not been broken from an earlier sacrifice, the Killer carrying a Survivor is given the opportunity to hook that Survivor, placing them onto the hook.
If a Survivor is killed by the Entity on the hook, the Killer will be unable to use the same hook on another Survivor. The Basement Hooks are an exception to that.

Hook Stages

For Survivors, Hooks have three different stages. Stages 1 and 2 each have a duration of 60 seconds:

Stage Health Bar Action Description
1 100-51% Escape attempts

A Survivor being hooked for the first time will enter Stage One. A Survivor in Stage One can be rescued by another Survivor or attempt to free themselves from the Hook.

  • Each attempt has a 4% chance to succeed and will cost 16.666% (or 20 seconds) of the remaining Health Bar.
  • The chance to escape from the hook can be increased with Luck Offerings or the Perk Up The Ante IconPerks upTheAnte.png.
  • The amount of times a Survivor can attempt to free themselves can be increased by the Perk Slippery Meat IconPerks slipperyMeat.png

Once the Health Bar drops to 50%, the Survivor will enter Stage Two.

2 50-1% Struggle

A Survivor being hooked the second time, required that they were rescued before reaching 50% health, will enter Stage Two. A Survivor in Stage Two, also known as "Struggle Phase", can still be rescued by another Survivor, but will have to struggle against the Entity trying to kill them. Once the Health Bar drops to 0% or if the Survivor stops struggling, they will enter Stage Three.

3 0% Sacrifice

A Survivor being hooked the third time, required that they were rescued before reaching 0% health, will enter Stage Three. This also happens to a Survivor upon re-hook who managed to unhook themselves in Stage One, but in the process dropped their health below 50%. This also happens to the last living Survivor, no matter if it's just the first or second hook. A Survivor in Stage Three gets killed by the Entity, completing the sacrifice.

Sabotage

Survivors with a Toolbox [[File:|32px|link=Toolbox]] have the opportunity to walk up to a Hook and sabotage it, breaking it temporarily (for 180 seconds) in the process.
This can also be done without a Toolbox if the Survivor has the Perk Saboteur [[File:|32px|link=Saboteur]], which is unique to Jake Park.

Killers are unable to hook a Survivor on a sabotaged hook, and will have to look elsewhere, potentially losing the Survivor on their shoulder if another Hook is not near enough.

Hook Sabotage grants 500 Bloodpoints [[File:|32px|link=Bloodpoints]] in the Boldness Category, but once the Exit Gates IconHelp exitGates.png are powered - you won't receive any more Bloodpoints from sabotaging Hooks.

The Entity auto-repairs sabotaged Hooks after 3 minutes. This does not apply to Hooks on which a Survivor has died earlier on.

The Basement Hooks cannot be sabotaged.

Basement Hooks

The Basement Hooks are a unique set of four Hooks located in the Basement that are attached to the same Hook post. They are always located in the centre of the Basement. They can't be sabotaged and also don't break upon sacrifice. This is so that in spite of all other Hooks being sabotaged, the Killer will always have an opportunity somewhere on the Map to hook a Survivor.

Change Log

  • Patch 1.8.0
    • Added the ability to unhook a Survivor from all possible angles. Also known as "Swivel Hooks".
    • Skill Check chance for Hook Sabotage with a Toolbox remains at 15%.
    • Skill Check chance for Hook Sabotage without a Toolbox (Saboteur) decreased from 15% to 10.5%.

Gallery


地图部件
Dbd-gameplay-crate.png 箱子
IconPerks spiesFromTheShadows.png 乌鸦
IconFavors murkyReagent.png 迷雾
IconHelp exitGates.png 逃生大门
IconHelpLoading generators.png 发电机
IconHelpLoading hatch.png 地道
IconHelpLoading hook.png 钩子
IconHelp lockers.png 柜子
IconFavors quarterMoonBouquet.png 月光
IconHelp pullDown.png 板子
IconHelpLoading totem.png 图腾
IconHelp window.png 窗户