血点

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血点

血点 (BP)黎明杀机 IconHelp DBDlogo.png中的两种游戏货币之一,在通过血网 IconHelp bloodweb.png升级角色以及解锁附加品 IconHelp addons.png道具 IconHelp items.png祭品 IconHelp offerings.png技能 IconHelp perks.png方面发挥着不可或缺的作用。

血点得分项

血点有两种获取方式:在游戏对局里执行某些得分动作或者在秘密圣所 IconHelp shrineOfSecrets.png中获得,并在之后用于解锁血网中的奖励。

你在一场游戏中的表现会影响你在游戏结束时获得血点的数量。

你也可以通过在秘密圣所购买你已拥有的可传授技能来赚取血点。

血点是与你的账号绑定的,且可在任意角色的血网中使用。未使用血点的累积上限为100万。

虽然在结算界面里完整一圈显示的是5000血点,但实际上玩家最高可以在每个类别中获得8000血点,这意味着每一场对局的最高奖励是32000血点。圆圈仅代表对玩家段位贡献的最大血点数。

玩家的段位不会通过玩杀死你的朋友 模式而改变,他们只能在视觉上获得血点,血点在退出该游戏模式后不会添加到玩家账号中。

逃生者

获得奖励的4类得分项:

  • 逃生 ——保持存活的行为
  • 目标 ——完成主要任务的行为
  • 无惧 ——与杀手互动的行为
  • 援助 ——帮助或拯救其他逃生者的行为

杀手

获得奖励的4类得分项:

  • 凶残 ——猎杀和破坏类行为
  • 捕猎 ——搜寻,追逐和捕获行为
  • 阴险 ——利用自身力量的行为
  • 献祭 ——将逃生者挂上钩子献祭并取悦恶灵 IconHelp entity.png的行为

血点奖励行为

以下是黎明杀机 IconHelp DBDlogo.png 中所有血点奖励行为:
- 标记的数值项不存在。Rewards marked with a - symbol have an unknown value.

逃生者血点奖励

DailyRitualIcon objectives.png目标

名称 最小 最大 描述
合作行动 1 8000 Received after successfully repairing a Generator IconHelpLoading generators.png together with at least another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
很棒的技能检验 - 50 Obtained after performing an action involving an objective Skill Check IconHelp skillChecks.png, such as repairing a Generator.
This is obtained after hitting the non-critical zone.
完美的技能检验 - 150 Obtained after performing an action involving an objective Skill Check, such as repairing a Generator.
This is obtained after hitting the critical zone.
厄咒技能检验 - 150 Obtained after performing an action involving an objective Skill Check, such as repairing a Generator.
This is obtained after hitting the critical zone under the influence of Hex: Ruin IconPerks ruin.png.
修理 1 1250 Obtained after successfully repairing a Generator.
Points received will range dependent on the player's contribution towards repairing from start to end.
地图哨兵 - 150 Obtained when using a Map IconItems map.png and finding an object.
已被搜过的箱子 - 250 Obtained when searching through a Chest IconHelp chests.png.
解锁 1 1250 Obtained when unlocking the Exit Gates IconHelp exitGates.png.
紧急出口逃脱 - 2000 Obtained when escaping through the Hatch IconHelp hatch.png.
Hatch Open - 2000 Obtained when opening the Hatch IconHelp hatch.png with a Key IconItems key.png (Dull or Skeleton).

DailyRitualIcon survival.png逃生

名称 最小 最大 描述
挣脱杀手之握 - 500 Obtained after wiggling your way out of the Killer's grasp.
挣扎 5 898 Obtained after being placed on a Hook IconHelpLoading hook.png.
Points received will increase the longer the player struggled on the hook before being sacrificed.
自我疗愈 1 300 Obtained after healing oneself with a Med-Kit IconItems firstAidKit.png or Self-Care IconPerks selfCare.png.
成功逃脱 - 5000 Obtained after having escaped through the Exit Gates IconHelp exitGates.png or the Hatch IconHelpLoading hatch.png or if the Killer left the game.
陷阱挣脱 - 500 Obtained after freeing oneself from a Bear Trap IconPowers trap.png.
钩上逃脱 - 1500 Obtained after freeing oneself from a Hook IconHelpLoading hook.png.
干扰 - 150 Obtained after igniting a Chinese Firecracker IconItems chineseFirecracker.png.
醒来! - 100 Obtained after waking yourself up from the Dream World.
摆脱控制 - 200 Obtained after snapping yourself out it, reducing Madness III to Madness II.

DailyRitualIcon altruism.png援助

名称 最小 最大 描述
Assist 250 315 Obtained for being nearby another Survivor in danger or on the hook.
315 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Distraction - 250 Obtained after having helped another Survivor escape the Killer.
Can already be obtained by helping them lose a chase, not necessarily to escape from the map.
Heal 400 500 Obtained for healing another Survivor.
500 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Trap Rescue 1000 1250 Obtained for freeing another Survivor out of a Bear Trap IconPowers trap.png.
1250 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Killer Grasp Rescue - 1250 Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival.
This is similar to the Good Skill Check, however it is obtained after hitting the critical zone.
Hook Rescue 1500 1875 Obtained after freeing another Survivor from the Hook IconHelpLoading hook.png.
1875 are obtained after the Exit Gates IconHelp exitGates.png receive power.
Reunited - 200 Received after being near another Survivor.
Can only be obtained up to 3 times, once per Survivor.
Protection - 200 Obtained when taking a hit from the Killer in order to shield another Survivor.
Wake up! - 150 Obtained when waking up another survivor.
Waking up another survivor through failing a generator skill check when the asleep survivor is on the same generator also counts.

DailyRitualIcon boldness.png无惧

Name Minimum Maximum Description
Bold 1 250 Obtained for hiding near the Killer.
Points received will increase the longer a player lurks around the Killer, and will be given once the player has stopped hiding near the Killer.
Chased 1 8000 Obtained for being chased by the Killer.
Escaped - 250 Obtained after escaping the Killer during a chase.
Killer Stun - 1000 Obtained after stunning a Killer with a Pallet IconHelp pullDown.png.
Killer Blind - 250 Obtained for blinding a Killer with a Flashlight IconItems flashlight.png.
Killer Burn - 350 Obtained for blind stunning a cloaked Wraith IconHelpLoading wraith.png or blink-charging Nurse IconHelpLoading nurse.png with a Flashlight IconItems flashlight.png.
Hook Sabotage - 500 Obtained after breaking a Hook IconHelpLoading hook.png.
Trap Disarm - 300 Obtained after disarming a Bear Trap IconPowers trap.png.
Hag Trap Disarm - 400 Using a Flashlight IconItems flashlight.png on non-activated Phantasm Trap.
Trap Sabotage - 250 Obtained after breaking a Bear Trap IconPowers trap.png.
Cleansed 600 1000 Obtained after cleansing a Totem IconHelpLoading totem.png
If the shrine is burning (and is thus a Hex Totem) you will receive the maximum points.
Good Skill Check - 50 Obtained after performing an action involving a sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a hook.

This is obtained after hitting the non-critical zone.

Great Skill Check - 150 Obtained after performing an action involving a sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a hook.

This is obtained after hitting the critical zone.

Basement Time 1 8000 Obtained for time in the Basement IconHelp basement.png.

杀手血点奖励

DailyRitualIcon brutality.png凶残

Name Minimum Maximum Description
Catch - 600 Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 300 Obtained after hitting a Survivor.
Destruction - 100 Obtained after breaking a Pallet IconHelp pullDown.png or damaging a Generator IconHelpLoading generators.png.
Quitter Bonus 625 2500 Obtained after a Survivor disconnected from the game. In order to get the maximum all Survivors have to disconnect.

DailyRitualIcon deviousness.png阴险

Name Minimum Maximum Description
Bleeding 1 - Obtained after an injured/bleeding Survivor is healed. The amount of received Bloodpoints depends on the amount of time they were bleeding.
Death - 50 Obtained after a Survivors dies from staying in the Dying IconHelp dying.png state for too long.
Set Trap - 100 Obtained after setting a Bear Trap IconPowers trap.png as The Trapper IconHelpLoading trapper.png.
Trapped - 1000 Obtained after a Survivor walked into a Bear Trap IconPowers trap.png.
Grab Trapped Survivor - 500 Obtained when grab a trapped Survivor.
Surprise Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith IconHelpLoading wraith.png, or landing an attack shortly after blinking on a repairing Survivor with The Nurse IconHelpLoading nurse.png.
Stalker 1 - Obtained while stalking the Survivor as The Shape IconHelpLoading shape.png or as a cloaked Wraith IconHelpLoading wraith.png.
Chainsaw Sprint 1 - Obtained after stopping a Chainsaw Sprint as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Chainsaw Hit - 850 Obtained after hitting a Survivor with the Chainsaw as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Precise Blink - 150 Obtained by blinking very close to a Survivor as The Nurse IconHelpLoading nurse.png.
Lethal Blink - 250 Obtained by landing a post-blink hit on a Survivor as The Nurse IconHelpLoading nurse.png.
Evil Within - 500 Obtained with each Tier-increase of Evil Within as The Shape IconHelpLoading shape.png.
Set Trap - 25 Obtained after setting a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
Trap Triggered - 200 Obtained after a Survivor triggered a Phantasm Trap IconPowers blackenedCatalyst.png.
Phantasm Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag IconHelpLoading hag.png.
Shocked 150 300 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Drops to 150 Bloodpoints when Deviousness is almost full.
Attack Bonus - 250 Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Precise Shot - 500 Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress IconHelpLoading huntress.png.
No One Escaped - 2500 Obtained when achieving a Merciless Victory, letting no Survivor escape.

DailyRitualIcon hunter.png捕猎

Name Minimum Maximum Description
Chase 1 8000 Obtained after chasing a Survivor.
Survivor Found - 200 Obtained after finding a Survivor.
Catch - 600 Obtained after grabbing a Survivor hiding inside a Locker IconHelp lockers.png or jumping over an obstacle if they are injured.

DailyRitualIcon sacrifice.png献祭

Name Minimum Maximum Description
Hooked - 500 Obtained after putting a Survivor on a Hook IconHelpLoading hook.png.
Hooked - 200 Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice Completed - 200 Obtained after a Survivor is freed from a Hook or being sacrificed to the Entity IconHelp entity.png (3rd Hook Stage).
Kill - 1000 Obtained after killing a Survivor by your own hands.

消耗

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

血网血点消耗

Icon Rarity Cost in Bloodpoints IconHelp bloodpoints.png
Dbd-addons-common.png Common
3,000 BPs
Dbd-addons-uncommon.png Uncommon
4,000 BPs
Dbd-addons-rare.png Rare
5,000 BPs
Dbd-addons-veryrare.png Very Rare
6,000 BPs
Dbd-addons-ultrarare.png Ultra Rare
7,000 BPs
Dbd-perks-teachable.png Teachable
5,000 BPs

Unlockables affecting Bloodpoints

Perks

Icon Name Description
Barbecue & Chilli

wrong description

Distressing

wrong description

No One Left Behind

wrong description

IconPerks thrillOfTheHunt.png
Hex: Thrill of the Hunt

wrong description

We're Gonna Live Forever

wrong description

附加品

Icon Name Stacks? Tinkerer? Rarity Description Power
Scarred Hand
罕见
Blackened Catalyst
IconHelpLoading hag.png
Speed Limiter
不常见
Bubba's Chainsaw
IconHelpLoading cannibal.png
Speed Limiter
不常见
Chainsaw
IconHelpLoading hillbilly.png
Vanity Mirror
罕见
Evil Within
IconHelpLoading shape.png
Scratched Mirror
罕见
Evil Within
IconHelpLoading shape.png

更新日志

  • 1.0.2更新
    • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
    • Killers are now awarded sacrifice points if a Survivor leaves the game (1250 Sacrifice Points)
    • Hidden Change: Reunited bonus from +150 --> +200
    • Hidden Change: Stunned Killer bonus from +800 --> +1000


杂项

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
    • A bleeding survivor is healed or hooked --> the killer gets points for causing bleeding
    • Generator repair is finished / the Survivor leaves the generator --> the Survivor gets points for repair.
  • Perks that increase Bloodpoint earnings change the in-game value, but the Bloodpoint cap for that category remains the same
  • Offerings that increase Bloodpoint earnings only apply after the game ends; they do not change the in-game values
  • Offerings make it possible to technically earn more than the cap for a category
  • Before the introduction of Iridescent Shards in Patch 1.2.0, Bloodpoints were the only currency in the game.


图库